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Chapter 5 - Data Representation Notes
Chapter 6 - Boolean Algebra Notes
Chapter 9 - Problem Solving Notes
Chapter 10 - Data Types, Assignment and IO Statements Data Representation Notes
Chapter 11 - Control Statements Notes
Chapter 12 - Arrays Notes
Chapter 13 - Sub-Program and File Handling Notes
Chapter 14 - Graphics in Basics Notes

Are you looking for the 10th Class Computer Science notes?
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UPDATED SYLLABUS 10TH CLASS COMPUTER SCIENCE
Chapter 1 - Programming Techniques
This Chapter 1 notes have:
- Explain the criteria of measuring the efficiency of an Algorithm
- The most important rule for measuring the efficiency of an algorithm is to be sure that the problem being solved is well defined. For example, you might be tempted to write a program to calculate how much gas your car will use over the next year.
- A good way to think about algorithms is to consider them as recipes for cooking dinner. You may have an excellent recipe for apple pie, but it doesn't mean that it is a good recipe for chocolate cake - even though both recipes contain some of the same ingredients.
- It should not be confused with best case or average case time complexity. It is a measure of the lower bound on the efficiency of an algorithm.
- We can use a Venn diagram (see Figure 1) to illustrate this concept. This diagram shows that an algorithm that runs in O(n2) time is no more efficient than one that runs in O(n3) time. Both are not efficient algorithms because they take too long to run as compared to an algorithm running in linear time.
- But an algorithm running in O(log n) is better than one running in O(n). This means that it would be more “efficient” to use the first algorithm for large data sets rather than the second.
- Find the Sun, Product and average of five given numbers
- Find the Largest of three unequal Numbers
- Much more!
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Chapter 2 - Programming in C
This Chapter 2 notes have:
- Define Computer Programming
- Classification of Programming language
- What is Programming environment
- Much More!
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Chapter 3 - Input and Output handling
This Chapter 3 notes have:
- Define input function
- Define output function
- What is displaying strings output function
- Much More!
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Chapter 4- Conditional Control Structure
This Chapter 4 notes have:
- Define a control statement
- Define a conditional statement
- What is the purpose of of if statement
- Much More!
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Chapter 5- Loop Control Structure
This Chapter 5 notes have:
- Highlight the function of loop
- What is Loop
- Program to print numbers from 1 to 5 using for () loop
- Much more
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Chapter 6 - Computer Logic and Gates
This Chapter 6 notes have:
- Explain data representation in data
- Define digital logic and logic gates
- Describe the properties of truth table
- Much More
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Chapter 7 - Worldwide Web and HTML
This Chapter 7 talks about:
- What is world wide web
- Define web page
- Describe web browser
- Much More
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OLD SYLLABUS 10TH CLASS COMPUTER SCIENCE
Chapter 5 - Data Representation Notes
This Chapter 5 talks about:
- Data and information
- Types of Daa
- Binary number system
- Binary arithmetic
- Coding
- Much more!
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Chapter 6 - Boolean Algebra Notes
This Chapter 6 talks about:
- Boolean Algebra
- Logical Operators
- Boolean Expression
- Operator's precedence
- Laws of Boolean Algebra
- Truth Table
- Theorems of Boolean Algebra
- Karnaugh Maps
- Much More!
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Chapter 9 - Problem Solving Notes
This Chapter 9 talks about:
- Problem-solving on computers
- Program preparation
- Instructions for coding a program
- BASIC the programming language
- Testing and debugging the program
- Errors in computer programming
- Implementation
- Documentation of program
- Much More!
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Chapter 10 - Data Types, Assignment and IO Statements Data Representation Notes
This Chapter 10 talks about:
- BASIC programming
- The character set in BASIC
- Direct Mode Operation
- PRINT Statement
- LET Statement
- OUTPUT of the program
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Chapter 11 - Control Statements Notes
This Chapter 11 talks about:
- Control structure
- GOTO statement
- GOTO with READ
- Conditional transfer to Control
- Syntax IF...THEN...ELSE statement
- NEXT loop
- WHILE and WEND statement
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Chapter 12 - Arrays Notes
This Chapter 12 talks about:
- Array: one dimensional and two-dimensional arrays
- Filling an array with an example
- Print array
- Manipulating data with arrays
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Chapter 13 - Sub-Program and File Handling Notes
This Chapter 13 talks about:
- design a structured program
- Sub-programs
- Function and their types
- Subroutines
- GOSUB and Return statement
- File handling
- Open and Close Statement
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Chapter 14 - Graphics in Basics Notes
This Chapter 14 talks about:
- Pixcel and resolution
- Screen function
- Color statement
- Medium resolution graphics
- Line statement
- High-resolution graphics
- Draw statement
- Cricles and Ellipses
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